Mission Ship Repair

About the project

Using provided documentation and assets, I developed a game inspired by the on the classic Dig-Dug game franchise by Namco. Game was programmed in Actionscript 3 and utilized a slightly modified Pixel Blitz game engine. The player’s goal was to dig into the group and find a buried space ship piece to repair his ship. While doing so, the player had to negotiate and overcome enemies that were seeking to “exhaust” the player in his efforts.

Key features for the game’s implementation include:

apiLeasingTimeline_pic01 apiLeasingTimeline_pic02