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	<title>The Portfolio of Burton Posey &#187; Experiments</title>
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	<link>http://www.burtonposey.com</link>
	<description>Interactive and Game Designer/Developer</description>
	<lastBuildDate>Wed, 14 Dec 2011 07:12:54 +0000</lastBuildDate>
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		<title>Robots Love Ice Cream (coming soon)</title>
		<link>http://www.burtonposey.com/games/robots-love-ice-cream-coming-soon</link>
		<comments>http://www.burtonposey.com/games/robots-love-ice-cream-coming-soon#comments</comments>
		<pubDate>Wed, 14 Dec 2011 07:12:15 +0000</pubDate>
		<dc:creator>Burton</dc:creator>
				<category><![CDATA[Experiments]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.burtonposey.com/?p=337</guid>
		<description><![CDATA[Robots Love Ice Cream is the first independent game title being developed through my company, Addo Games. When not working on freelance/contract work, I put all of my free time on the game and have been doing so over the past six months (as of this writing, December 2011). Robots Love Ice Cream is a [...]]]></description>
			<content:encoded><![CDATA[<p>Robots Love Ice Cream is the first independent game title being developed through my company, Addo Games. When not working on freelance/contract work, I put all of my free time on the game and have been doing so over the past six months (as of this writing, December 2011).</p>
<p>Robots Love Ice Cream is a game that combines a lot of the elements of Space Invaders, Missile Command, Super Stardust HD, and many other titles. I&#8217;ve tried to channel my childhood spent falling in love with video games into each and every decision I&#8217;ve made on this game. It&#8217;s been a blast and I&#8217;ve really got to spend a ton of time in the Unity engine learning more and more every day.</p>
<p>We aren&#8217;t ready to show our latest progress on the game but for more information about the project, here are some news outlets that have covered the game title during our successful Kickstarter effort, where we raised $18950 in 30 days!<br />
<a href="www.kickstarter.com/projects/addogames/robots-love-ice-cream-game-for-the-ipad">Our Kickstarter Page</a><br />
<a href="http://www.wired.com/geekdad/2011/07/q-a-with-addo-games-robots-love-ice-cream/">Wired.com &#8211; Geek Dad</a><br />
<a href="http://wireless.ign.com/articles/118/1184953p1.html">IGN Wireless</a><br />
<a href="http://www.destructoid.com/robots-love-ice-cream-is-a-game-funded-by-fans-207358.phtml">Destructoid</a><br />
<a href="http://boingboing.net/2011/07/30/not-quite-kickstarted-robots-love-ice-cream-ipad-game.html">Boing Boing</a><br />
<a href="http://indiegameschannel.com/wp/2011/07/18/burton-becca-posey-on-robots-love-ice-cream-forming-addo-games-and-promoting-indies/">Indie Games Channel</a></p>
<p>You can follow the game&#8217;s progress on the Addo Games company blog, <a href="http://www.addogames.com">http://www.addogames.com</a></p>
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		<title>Fireworks Widget</title>
		<link>http://www.burtonposey.com/experiments/fireworks-widget</link>
		<comments>http://www.burtonposey.com/experiments/fireworks-widget#comments</comments>
		<pubDate>Thu, 27 Aug 2009 09:01:12 +0000</pubDate>
		<dc:creator>Burton</dc:creator>
				<category><![CDATA[Experiments]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[AS2]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Particle Effects]]></category>

		<guid isPermaLink="false">http://www.burtonposey.com/?p=53</guid>
		<description><![CDATA[A simple widget as a proof of proficiency using Flash and Actionscript 2. I developed the physics for the fireworks using an example provided by Pekka Sandborg. I was able to control the physics and create two different shot types for fireworks: a falling flower, and a burst flower pattern.]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.burtonposey.com/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/53&amp;w=200&amp;h=150&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
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			id="fm_FwWidget_1442325190"
			class="flashmovie"
			width="265"
			height="500">
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<p>Created, in a period of less than 4 days in June 2007, a simple widget as a proof of proficiency using Flash and Actionscript 2. I developed the physics for the fireworks using an example provided by <a href="http://pekkasandborg.com/portfolio/?id=2" target="_blank">Pekka Sandborg</a>. I was able to control the physics and create two different shot types for fireworks: a falling flower, and a burst flower pattern.</p>
<p>On a personal note, I love physics and particle systems. Part of why I do what I do is because I get entertained by what I make. This project was a great learning experience working on this project and I am currently using the physics system and fireworks logic in one of my future game releases.</p>
<p>Notable features include:</p>
<ul>
<li>Firework Entropy &#8211; Random lifespans for fireworks ensure a realistic representation of the unpredictability of a fireworks lifespan. Some fireworks can be seen exploding on their way, while others look as if they might not fire; eventually firing on their way down.</li>
<li>Various color configurations &#8211; including a red white and blue explosion format</li>
<li>Date specific behaviors &#8211; widget includes a countdown timer that launches the fireworks show on it&#8217;s own when view on the 4th of July!</li>
</ul>
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