Follow me on Twitter!

Flash, Unity3d, Interactive, Game Design and Development

February 8, 2010
Take back some of your memory from Photoshop

Take back some of your memory from Photoshop

When dealing with a large comp file on the project I've working on for my job, I found myself with a crippling amount of memory ...

September 27, 2009
How-To – Sony PS3 Eye working on Mac with Flash

How-To – Sony PS3 Eye working on Mac with Flash

Yes, the unlikely marriage of the PS3 Eye with Mac OSXhas been no secret for a while now. What seemed during my travels across the ...

July 17, 2009
Augmented Harsh Reality Business Card

Augmented Harsh Reality Business Card

I've been working over the past two months, as time permits, on an augmented reality based business card. I figured I would post an update ...

July 15, 2009
AS3 Branching 101

AS3 Branching 101

I have to give props to Dru Kepple for taking the time to write such a thorough article on a cornerstone of programming, branching. If ...

June 13, 2009
False Start! Off the Radar and back again

False Start! Off the Radar and back again

Sorry for the lack of content right out the gate with this iteration of my blog. I started the blog literally three days before I ...

May 11, 2009
Avatar Prototype (Demands You Play With It!)

Avatar Prototype (Demands You Play With It!)

I told myself I wouldn't upload this stuff before it was done, but it's taken me a lot longer to get the blog to this ...

April 18, 2009
GDX Concludes – some advice on Networking

GDX Concludes – some advice on Networking

Got back late last night from Savannah. I'm going to be acquiring permission and links to repost a couple of the speakers presentations for everyone's ...

April 16, 2009
GDX begins

GDX begins

Just got to the location for GDX about 15 minutes ago. Coincidentally it took me 50 minutes to find parking. Jim Sidlesky is taking questions now ...

April 16, 2009
Bitwise operations == FAST

Bitwise operations == FAST

This is an older article, but still a fantastic one. I've long neglected Bitwise operations in every programming language I've ever learned. Why? Probably just ...

April 15, 2009
Smoke FX in PV3D

Smoke FX in PV3D

Tomatria has a great experiment showcasing some very fast and visually effective smoke exhaust effects. Without any more detail, this is going to save me ...