Robots Love Ice Cream is the first independent game title being developed through my company, Addo Games. When not working on freelance/contract work, I put all of my free time on the game and have been doing so over the past six months (as of this writing, December 2011). Robots Love Ice Cream is a [...]
About the project The assignment was to develop the side-scrolling gameplay portions of a “trans-media” experience for The Electric Company, a timeless and popular kid’s program on PBS. Working for Primal Screen, I filled the role of Flash developer as an independent contractor for a period of seven months. After initial research, we used the [...]
The augmented reality avatar concept for the business card provides a way to provide potential clients and associates a way to get past the logo and brand and get to know the people that make the brand happen.
Incorporating Papervision3D, dynamically loaded content, and on-demand video streams, the API Leasing Timeline project gives a feature rich account of the monetary and time costs associated with drilling for oil off of our coasts.
A simple widget as a proof of proficiency using Flash and Actionscript 2. I developed the physics for the fireworks using an example provided by Pekka Sandborg. I was able to control the physics and create two different shot types for fireworks: a falling flower, and a burst flower pattern.
About the project Using provided documentation and assets, I developed a game inspired by the on the classic Dig-Dug game franchise by Namco. Game was programmed in Actionscript 3 and utilized a slightly modified Pixel Blitz game engine. The player’s goal was to dig into the group and find a buried space ship piece to [...]